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Soul calibur vi review
Soul calibur vi review









But even if servers go south, the single player content is enough to keep players invested for hours so they can hone their skills. The moment to moment action is just so satisfying to play, and even online play feels incredibly smooth thus far - though it stands to be seen how servers will fare come launch day. So, what's missing from Soulcalibur VI? Um, well, not a lot. Honestly, I'm not sure if it's worth playing for the story but there's definitely a nice, chunky bit of single player content to enjoy by yourself. The Mission mode is much more interesting though, spanning hours upon hours if you want it to, with dozens upon dozens of weapons to collect and use, in addition to long dialogues between characters you encounter on the journey. But hey, at least it's there, and there are some, rare, cutscenes. The Story mode isn't the most detailed, but it does at least have voice acted cutscenes - though it mostly uses static backgrounds and character portraits, so struggles to be too engaging. Related Story Francesco De Meo Wccftech’s Most Anticipated Fighting Games of 2022 – Dungeon Fighters, Students and Superheroes Against the King On top of the expected Arcade and Online modes, there's a decent character story - primarily focusing on Kilik, but with shorter stories for other characters - and a Mission mode which allows you to create your own character and use them to travel the world, beating other characters. Being content light has ruined some fighters in their early days, so it'd be wise for Soulcalibur VI to have a lot to do, right? Well, it delivers. Anyone familiar with Tekken 7 will see where some of the inspirations for mechanics and movement have come from, and they all work together to make SoulCalibur VI one of the most exciting fighting games this year.īut that's just how the game plays, the question is, how does it fare for content. The Lethal Hit is essentially a super-powered counter hit, where the enemy will be knocked high into the air, allowing for a juggle combo or something you can customise to your liking. In addition to attacks though, you can choose to sidestep or block, allowing you to stay safe or risk a counter hit. The characters have a Reversal Edge move, which triggers a slow-motion exchange, where you can take a bit more time to select the move you think will work best. The base mechanics all work well with the new mechanics, namely, the Reversal Edge and Lethal Hit mechanics. If an enemy is trying to sidestep your hits, horizontal attacks will get them, and your vertical attacks are more likely to hit on the floor or at a distance. It's the combat system the game has had for years, and is as elegant here as it has ever been, perfectly complementing the movement system.

soul calibur vi review

Soulcalibur VI is a three button fighter, if you exclude block, with vertical and horizontal attacks, in addition to kicks.

soul calibur vi review soul calibur vi review

The basic combat hasn't changed, but the way it feels has evolved.











Soul calibur vi review